![]() Model by Mathias GabrielProgramming: Even in the early stages programmers work with designers to start building all the functionality needed to make the weapons actually work. Motherflakker by Arturo PahuaModeling and Rigging: Concepts evolve into stunning 3D models and are expertly rigged for seamless animations. This helps inspire excitement but mainly gives everyone a better idea of what their part of the work will entail. So yeah…a little more than “Gun go ‘boom boom’ then people are happy.”Ĭoncept Art: Next some very talented artists bring ideas to life with captivating mockups. Ultimately we want to feel powerful but not handed victory on a silver platter and weapon design is a piece of solving that puzzle. This can sometimes be a trap though as “balance” isn't always what people want. Quality and quantity requires us to take a critical look at weapons utility in context of the entire arsenal and change or remove ideas that only favor novelty. As mentioned above we wanted to have a lot more weapons but we also want to make sure we don't have a ton of role overlaps in our arsenal. A brief overview of the process looks something like this □.ĭesign: First off, careful planning ensures each weapon's purpose and role in the arsenal, maximizing the chances of captivating players and giving them solid utility. Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.I’ll take some time to be a bit more serious to mention that it takes a tremendous amount of effort from a whole team of people across multiple disciplines to get even one weapon fully up and running. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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